Here is a quick sketch of the left wing attached to the mostly drive-train. I can play the animation in Blender to experiment with how it moves. I am making adjustments to the wing armature, experimenting with different angles and lengths to get the range of motion that I want. Before adding feathers, I will … Continue reading Subtle Changes to Wing Geometry
Tag: Blender 3D
Drive Mechanism
The goal is to take rotational motion from the electric motor (in this case Brushless outrunner DC motor C2822-V2) and convert it into linear motion. The chosen motor should have high torque output. The C2822-V2 not only has high torque output, but also a squashed form and convenient mounting bracket. I will take advantage of … Continue reading Drive Mechanism
Shape Key Feathers
I have come up with a few different ways to make 2-dimenstional feathers in Blender. The method that follows is the best way I know how to do this. The feathers don't have to be perfect; the more perfect I try to be perfect to the reference image, the more imperfect it looks once assembled. … Continue reading Shape Key Feathers
Feathers: A descent into madness
Trying to design a representation of a feather out of paper that creates lift and drag like a real feather does, is easy in Blender as we can represent real life paper using a mesh. The thing to be aware of is that real life paper has a certain thickness. A ream of paper has … Continue reading Feathers: A descent into madness
Drawing the Bearings
After hours of practice, here's a method I developed to model bearings from the .dxf files found on manufacturers' websites. So the first thing to do is go to the link provided and download the .dxf file https://www.mcmaster.com/7804k106 for a shielded bearing. Import the file into Blender. You might have to enable the addon "Import-Export: … Continue reading Drawing the Bearings
