https://www.youtube.com/live/QUS6_2vdTa0?si=jfIgWXDJCQaFpm90 No audio yet. No facecam yet. Just testing my ability to upload. I was listening to music through my headphones while I made this feather. I may add some background music from YouTube's library for my future vids.
Subtle Changes to Wing Geometry
Here is a quick sketch of the left wing attached to the mostly drive-train. I can play the animation in Blender to experiment with how it moves. I am making adjustments to the wing armature, experimenting with different angles and lengths to get the range of motion that I want. Before adding feathers, I will … Continue reading Subtle Changes to Wing Geometry
Representation of a Crank Arm
The wire used must not deform under the stresses imposed by flight, but it must be pliable enough to shape with tools. Beveling the corners. Selecting All. Giving curve some depth as resolution 4. And as a curve, the crank can be scaled without affecting the wire thickness. Ending the crank with a hook.
Drive Mechanism
The goal is to take rotational motion from the electric motor (in this case Brushless outrunner DC motor C2822-V2) and convert it into linear motion. The chosen motor should have high torque output. The C2822-V2 not only has high torque output, but also a squashed form and convenient mounting bracket. I will take advantage of … Continue reading Drive Mechanism
Connected Feathers
Using armature, connect primaries and secondaries simulating tensioned cable. This tensioned cable should take a detour at each feather so that each feather will move in unison. I will make a notch or something on either side of the Rachis near the root of the feather, a place to attach a cable. I will wrap … Continue reading Connected Feathers
