I have come up with a few different ways to make 2-dimenstional feathers in Blender. The method that follows is the best way I know how to do this. The feathers don't have to be perfect; the more perfect I try to be perfect to the reference image, the more imperfect it looks once assembled. … Continue reading Shape Key Feathers
Drawing the Gearbox
Feathers: A descent into madness
Trying to design a representation of a feather out of paper that creates lift and drag like a real feather does, is easy in Blender as we can represent real life paper using a mesh. The thing to be aware of is that real life paper has a certain thickness. A ream of paper has … Continue reading Feathers: A descent into madness
Drawing the Bearings
After hours of practice, here's a method I developed to model bearings from the .dxf files found on manufacturers' websites. So the first thing to do is go to the link provided and download the .dxf file https://www.mcmaster.com/7804k106 for a shielded bearing. Import the file into Blender. You might have to enable the addon "Import-Export: … Continue reading Drawing the Bearings

