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Drawing the Gearbox

  • BucketsForeverAlexander
  • July 19, 2023
  • Gear

Feathers: A descent into madness

Trying to design a representation of a feather out of paper that creates lift and drag like a real feather does, is easy in Blender as we can represent real life paper using a mesh. The thing to be aware of is that real life paper has a certain thickness. A ream of paper has … Continue reading Feathers: A descent into madness →

  • BucketsForeverAlexander
  • February 14, 2023May 2, 2026
  • Blender 3D
  • feathers
  • ornithopter

Drawing the Bearings

After hours of practice, here's a method I developed to model bearings from the .dxf files found on manufacturers' websites. So the first thing to do is go to the link provided and download the .dxf file https://www.mcmaster.com/7804k106 for a shielded bearing. Import the file into Blender. You might have to enable the addon "Import-Export: … Continue reading Drawing the Bearings →

  • BucketsForeverAlexander
  • May 1, 2020May 2, 2026
  • Blender 3D
  • ornithopter
Drawing the Gears

Drawing the Gears

The .stl desperately needs to be re-meshed. What a mess!

Pages: 1 2 3
  • BucketsForeverAlexander
  • April 19, 2020April 18, 2020
  • Blender 3D
  • Gear
  • Walkthrough
The Eccentric Crank

The Eccentric Crank

Since synthetic muscle is still technology of the future, and also out of my budget, I follow the current design trend to make wings flap using linear actuators. These can be pistons or pushrods linked to drive gears. Taking inspiration from mechanisms of a bygone era, I looked to the locomotive. Since synthetic muscle is … Continue reading The Eccentric Crank →

  • BucketsForeverAlexander
  • March 19, 2020July 26, 2024
  • Blender
  • dihedral
  • locomotive
  • sketches

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