Feathers: A descent into madness
Trying to design a representation of a feather out of paper that creates lift and drag like a real feather does, is easy in Blender as we can represent real life paper using a mesh. The thing to be aware of is that real life paper has a certain thickness. A ream of paper has … Continue reading Feathers: A descent into madness
Drawing the Bearings
After hours of practice, here's a method I developed to model bearings from the .dxf files found on manufacturers' websites. So the first thing to do is go to the link provided and download the .dxf file https://www.mcmaster.com/7804k106 for a shielded bearing. Import the file into Blender. You might have to enable the addon "Import-Export: … Continue reading Drawing the Bearings
Drawing the Gears
The Eccentric Crank
Since synthetic muscle is still technology of the future, and also out of my budget, I follow the current design trend to make wings flap using linear actuators. These can be pistons or pushrods linked to drive gears. Taking inspiration from mechanisms of a bygone era, I looked to the locomotive. Since synthetic muscle is … Continue reading The Eccentric Crank


