Trying to design a representation of a feather out of paper that creates lift and drag like a real feather does, is easy in Blender as we can represent real life paper using a mesh. The thing to be aware of is that real life paper has a certain thickness. A ream of paper has … Continue reading Feathers: A descent into madness
Author: BucketsForeverAlexander
Drawing the Bearings
After hours of practice, here's a method I developed to model bearings from the .dxf files found on manufacturers' websites. So the first thing to do is go to the link provided and download the .dxf file https://www.mcmaster.com/7804k106 for a shielded bearing. Import the file into Blender. You might have to enable the addon "Import-Export: … Continue reading Drawing the Bearings
Drawing the Gears
The Eccentric Crank
Since synthetic muscle is still technology of the future, and also out of my budget, I follow the current design trend to make wings flap using linear actuators. These can be pistons or pushrods linked to drive gears. Taking inspiration from mechanisms of a bygone era, I looked to the locomotive. Since synthetic muscle is … Continue reading The Eccentric Crank
It’s a new year!
I'm going to start out the revival of the blog with some copy from my red notebook. It's important to know how to rationalize before attempting to do anything. Save the brainpower for more rewarding problems, don't get tied up thinking through worth-less problems that should be discarded. Don't devalue the brain for finding worth-less … Continue reading It’s a new year!


