Here is a quick sketch of the left wing attached to the mostly drive-train. I can play the animation in Blender to experiment with how it moves. I am making adjustments to the wing armature, experimenting with different angles and lengths to get the range of motion that I want. Before adding feathers, I will … Continue reading Subtle Changes to Wing Geometry
Author: BucketsForeverAlexander
Representation of a Crank Arm
The wire used must not deform under the stresses imposed by flight, but it must be pliable enough to shape with tools. Beveling the corners. Selecting All. Giving curve some depth as resolution 4. And as a curve, the crank can be scaled without affecting the wire thickness. Ending the crank with a hook.
Drive Mechanism
The goal is to take rotational motion from the electric motor (in this case Brushless outrunner DC motor C2822-V2) and convert it into linear motion. The chosen motor should have high torque output. The C2822-V2 not only has high torque output, but also a squashed form and convenient mounting bracket. I will take advantage of … Continue reading Drive Mechanism
Shape Key Feathers
I have come up with a few different ways to make 2-dimenstional feathers in Blender. The method that follows is the best way I know how to do this. The feathers don't have to be perfect; the more perfect I try to be perfect to the reference image, the more imperfect it looks once assembled. … Continue reading Shape Key Feathers
